Hit it or Quit it?
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Year: 2012 -- Developer: Milkstone Studios -- Publisher: XBLIG |
First impression:
Like Slick, for some reason there is no information given about the game. I'm pretty sure when you download these things, there is information, so I'm not sure why it's not there now. Maybe something with the new dashboard, I don't know. So instead, all I know is the name, and a few screenshots again. I'm not really sure what to make of this so far. The graphics are nice and bright and hand-drawn looking. It looks like I will be travelling from room to room doing something. Probably just fighting all of these enemies? I see some items in the HUD, but that's really about it. It also looks like you are sometimes carrying a panda.. let's see how this turns out..!
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Fooled around for: 7 Minutes (XBLIG Time Limit)
In a small twist of surprise, it actually plays more like a twin-stick shooter than the zelda-clone action button masher I was expecting. Your starting weapon is a dragon cannon that spits out balls. They don't seem that strong, and enemies can take quite a lot of balls before they are defeated. Rooms/Level maps are random each game, which adds to variety, but also to the difficulty. Sometimes the rooms that are spawned are just plain hard, even if it's the second room. There are items dropped, but not many, and they are used quickly, though the variety of attack is appreciated.
The colors and graphics are definitely eye catching and fun to watch. The music is appropriate and didn't get too irritating. Enemies spew blood, which coats the ground, which is always fun!
Death is death and start a new map. Seems a little intense, but I guess you -are- supposed to be a ninja. I imagine the game ramps up in interesting items and things to do, but 7 minutes probably just isn't enough time to get to that. Especially considering you are collecting coins, but I'm not sure what for (presumably item purchases, but where?).
The in-game menus mention future, free, DLC, which would make a purchase even more valuable. It also tracks the weapons you have used, for the completionist in you.

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Hit it or Quit it? (80 MSP)
Considering Indie Games are "only" a buck, and I could definitely do worse things with a buck than even play a bad Indie Game, I have a feeling many XBLIG titles are going to get "hit it" just because of "why the hell not?". That doesn't mean this game is bad. It's actually pretty interesting so far, it just might be a little too steep on the difficulty for me. I would have to know I want to get good at this game to know I wanted to keep playing. In passing, it's just a bit too tricky/hard. Regardless, again, "for a buck" yes, I would hit this again. Even if I stopped caring about getting past the hard stuff, it would have been fun in the meantime.
Also worth noting again is that these are demos I already had downloaded before I started this blog, so it looked good in the first place. As I finish these pre-downloads and eventually move on to fresh "any" downloads, I'm sure I will run across games that aren't even worth a buck. I'm a little worried to see what those might be though.
This...looks and sounds like it's basically a more ninja-y, less "Oh geez what? D:" Binding of Isaac.
ReplyDeleteHm, then I may certainly need to try that out sometime. This gameplay was interested. This particular scenario was not so much.
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