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Year: 1993 Developer: Namco |
From across the room:
Again, there seems to be no demo screen, so we are left guessing what is going to happen. The cars on the title screen look pretty hardcore, so maybe this will actually be pretty cool. We figure it's going to be something along the lines of Rock 'n' Roll Racing, but probably not with the crazy isometric view.
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Played for: 20 minutes
Hit it or Quit it?
There were cars.. there was battling.. but there was a lot left to be desired. It actually looked a lot like Mario Kart, except with after Mario Kart had been on Crystal Meth for a few years and was living on the streets. It started suddenly, with no lead-in, and I guess we were battling each other. Just after we finally figured out what was going on, it was over, and we were awarded credits. Oh, cool, so we earn money to buy upgrades? Sweet. And it actually was sweet for me, because I was awarded so much money for winning the head to head. For my brother though, he could barely buy anything. After this, it wasn't so much two player, as it was one player.. twice. I Battled Raced the "boss", then my brother got the chance. Then we got more credits. Well, I got more credits. Because my brother didn't get so much money the first round, he wasn't as powerful, and couldn't keep up with the boss as well. After two more sets of this, we realized it was quickly getting unbalanced. I won more because I started strong, and he couldn't catch up because he didn't have the power to do so.
Unlike Mario Kart, the tracks all looked the same. They could have all been the same, for all we could tell. There was almost no HUD. Just a few numbers for "speed" and for how far in front or behind you were from the boss.
Eh, this is already getting too long for what I'm shooting for here. I need to learn to focus on the game, and not the experience.
Graphics, meh. Upgrading, nice thought, but just didn't work that well. Music, annoying. Fun, almost was, but then wasn't. Quit it.
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