Hit it or Quit it?
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Year: 1993 -- Developer: Hal Laboratory -- Publisher: Square |
Square! And Hal! No wonder this got translated. Yes, this is my first foray into a translated game. Since I'm assuming it's an RPG, I'm not sure how long I will actually play it for Hit it or Quit It since I don't really plan to get into it that much. 7th Saga worked out pretty well though, so maybe this will too. Just seeing those names, and hearing this pretty awesome title screen music makes me wonder if this might even be a long-term game in the future. There's no demo screens or anything, so who knows how this is going to go. Being worthy of translation might be a good sign too though!
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Fooled around for: 25 minutes
It turned to not only be an RPG, but actually an action RPG! Totally wasn't expecting that, and almost instantly bumped my rating up to Hit it. Aside from a few text glitches on what look to be some type of Chapter screens, I couldn't even tell it was translated. The script is just about as lame and cheesy as all of this era of games were, and it was awesome.
The music is a little lamer than I was hoping, especially running the same song over and over while you are getting through it. And the controls are just a little bit sticky considering the amount of enemies and the angles at which they come at you. Besides this, it was just straight-forward enough to not have to think, but fun enough to play so I didn't get bored with it. It's actually hard to stop playing, since it was just starting to get good. I just got some fire guy as a partner and he's supposed to team up with me. Being on the early side, it seems the leveling has something left to be desired, and the item system is a little weird, but it also may get better later on. The graphics are pretty good for trying to be detailed considering it's on the SNES in 1993.
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Hit it or Quit it?
I wouldn't be surprised if it gets annoyingly hard later on, but for now, I would definitely hit again. This may actually be one that I try to play for a longer style review. I will actually create a new tag for Callbacks, because I think I'm going to want to take another go at this in the future. Thinking back, I'm not sure I would even retro-fit any other reviews with a Callback. This game is breaking all sorts of new ground for me!
I'm glad to see not only a new hit it from you, but a game that grabbed you so much that you'll want to play it that much! :D
ReplyDeleteTrust me, I was happy about it too! Was really thinking about sticking with it for a while, but I just don't think it's quite time for that yet.
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