Thursday, October 11, 2012

Air Cavalry - SNES

Year: 1994
Publisher: Cybersoft Inc
Developer: Synergistic Software

First glance:
I haven't tested this theory, but it makes me wonder about games having their credits during the opening/demo scenes.  Do you really need your players to know your names that bad?  Are you not expecting your players to finish the game?  I think FF3/6 does this though.. but on the other hand, I never beat that either ;)

Otherwise, generic epic air fight music.  Don't know the name of the song, but you would know it.  Rise of the Valkyries perhaps.  The only demo scene that's repeating is showing a helicopter from third-person behind view as it awkwardly rotates and fires at things on the ground.  Half of the screen is taken up by flight controls that may or may not matter.  I was looking forward to playing something other than Aerobiz, but I am not looking forward to this.  Looks clunky and uninteresting.

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Played for:  6 minutes

They play that same epic song every other 5 seconds.. I'm going crazy.  Otherwise, it was about as clunky as it seemed it was going to be.  It gives you some quick briefing, a map that means nothing, and then sends you on your way.  The first mission was fine.  Blow up 6 trucks? Sure.  The next mission though had so many tanks, but you only have 12 rockets, and your guns suck.  There may be something about this I'm missing, but I just don't care.  It's actually nice to have a short play time for a change.  I was almost missing those.

Hit it or Quit it?
Quit it with a rocket.. oops, I'm already out of rockets. Oh well.  I just don't care about helicopters, or military, or this game.  Plus the game didn't even wait for confirmation that I wanted to start the mission, so it started, and I'm being shot at.  Oh well, at least it's not playing that song anymore.

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