Year: 1994
Publisher: Koei
First glance:
The intro graphics have at least already been improved. The music is actually pretty catchy too. Actually, wow.. I'm really liking this song. If this were an RPG, I would be super excited to hear the rest of the score. Unfortunately, I'm thinking this is going to be the only song I hear. No other demo screens or anything, so I have no idea what to expect, except for more of the same as the last game, except different. Maybe new planes.. maybe a more streamlined interface.. who knows. Guess it's time to find out. Gonna try to not get sucked in as bad as the first game, but I also want to give it a solid comparison. We'll see!
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Played for: 25 minutes
I gotta stop myself before I get sucked in for hours. I really don't generally like management games because I'm impatient and things take too long to happen, but there's something about this one that just catches me. Maybe it's because I'm playing it on easy and I'm dominating in the first year. I only just figured out how to change the continent you are focused on though, so I was really just beefing up North America. From here out, managing the costs of going international would probably get more sticky, and possibly frustrating. I have huge income from NA right now, but I think I need to cut into those flights to move them international. Look at me geeking out about flight business sim strats. WTF. Anyways...
It's about what I expected. More of the same, but a few new features. Even the action icons are just the same. The graphics are nicer though. And the awesome music pretty much did carry over, but since you end up on the same screen so long, it gets old. And the main actions screen sounds like Tears In Heaven. Not sure what's up with that.
Hit it or Quit it?
Oddly enough, I would probably actually hit it again. I'm almost interested enough to run a whole game and see how it plays out. On the other hand, it would take forever. Maybe actually saving a game and coming back to it a few times would be worth it, but would run the risk of losing your flow. I don't know. I probably won't come back to it, but the next time I'm itching for Simcity, I may just try this again instead!
Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts
Wednesday, October 10, 2012
Tuesday, October 9, 2012
Aerobiz - SNES
Year: 1992
Publisher: KOEI
First Glance:
The intro screens include a bunch of copyright information for a bunch of airplanes. And the intro scene looks like a flight simulator. I don't think I've ever loaded this up before, but I think I heard somewhere, it's like a Flight Business Sim? Managing flights/planes/airports? The only other stuff happening is some still shots of photos that have been "dumbed down" to SNES quality. And the music is kind of cool. Sounds like an airplane game. I have no idea what else to expect though!
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Played for: 40 minutes (!?)
Now that my brain is sufficiently melted, it's time to call it good. I really can't believe I even played a game like this for that long. I generally don't have the patience. Especially for a business I know nothing about, and really don't care about. And for a game that doesn't tell you shit about how to play or anything about it. This definitely was a game that needed the manual.
It turns out I was right, it's a Airplane Business Manager Simulation. Lots of factors, lots of boring numbers, but I did fight my way through the menus and figured quite a bit out. I even ended up "first" with in 2 years, but my expenses are now still costing more than my sales, and I don't care enough anymore to try to figure it out. I did have a pretty good run though, I thought.
The music is catchy, but gets old and repetitive. The main screen's graphics are lame, but the animations and graphics that pop up now and then are kind of cool. Overall, it definitely take patience, first to learn even what to do, and then to keep playing. I have no idea how long it runs, except at the beginning you can choose between two timespans. Both looked about 15 years, so probably about that. The second span went to 2015 though. I wanted to try that, but considering it took this long to get through a couple years, I don't know if I would last until The Future anyways.
Hit it or Quit it?
While it surprisingly sucked me in for longer than I anticipated, I would ultimately quit it. I just don't have the patience for this stuff. For the 3 people ever who are into Flight Business Management Games, this is probably awesome for you, since it fills that need like nothing else probably does. For everyone else, and for me, there just isn't enough oomph behind it. It was cool being in first, but I can't say it was because I knew what I was doing. The catch is.. there's a sequel.. that I'm supposed to be playing next. I'm not sure what else they can do to the genre, but I guess I'll find out!
Year: 1992
Publisher: KOEI
First Glance:
The intro screens include a bunch of copyright information for a bunch of airplanes. And the intro scene looks like a flight simulator. I don't think I've ever loaded this up before, but I think I heard somewhere, it's like a Flight Business Sim? Managing flights/planes/airports? The only other stuff happening is some still shots of photos that have been "dumbed down" to SNES quality. And the music is kind of cool. Sounds like an airplane game. I have no idea what else to expect though!
---------------------------
Played for: 40 minutes (!?)
Now that my brain is sufficiently melted, it's time to call it good. I really can't believe I even played a game like this for that long. I generally don't have the patience. Especially for a business I know nothing about, and really don't care about. And for a game that doesn't tell you shit about how to play or anything about it. This definitely was a game that needed the manual.
It turns out I was right, it's a Airplane Business Manager Simulation. Lots of factors, lots of boring numbers, but I did fight my way through the menus and figured quite a bit out. I even ended up "first" with in 2 years, but my expenses are now still costing more than my sales, and I don't care enough anymore to try to figure it out. I did have a pretty good run though, I thought.
The music is catchy, but gets old and repetitive. The main screen's graphics are lame, but the animations and graphics that pop up now and then are kind of cool. Overall, it definitely take patience, first to learn even what to do, and then to keep playing. I have no idea how long it runs, except at the beginning you can choose between two timespans. Both looked about 15 years, so probably about that. The second span went to 2015 though. I wanted to try that, but considering it took this long to get through a couple years, I don't know if I would last until The Future anyways.
Hit it or Quit it?
While it surprisingly sucked me in for longer than I anticipated, I would ultimately quit it. I just don't have the patience for this stuff. For the 3 people ever who are into Flight Business Management Games, this is probably awesome for you, since it fills that need like nothing else probably does. For everyone else, and for me, there just isn't enough oomph behind it. It was cool being in first, but I can't say it was because I knew what I was doing. The catch is.. there's a sequel.. that I'm supposed to be playing next. I'm not sure what else they can do to the genre, but I guess I'll find out!
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