Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Saturday, November 10, 2012

Jeopardy! (XBOX360 Demo)

Hit it or Quit it?
Year: 2012 -- Developer: Pipeworks -- Publisher: THQ

First impression:
On the back of yesterday's Wheel Of Fortune, I'm going to check out the demo for Jeopardy.  Knowing that it's by the same company, Pipeworks, and published by THQ, I expect this really to just be the same as WoF, except a different word game.

That's actually kind of exciting.  Yeah, the voices are kind of lame, but I expect decent camera work, a solid presentation of the game, and lots of features I would be excited for, but won't be able to see in the demo.  Let's make sure they didn't screw this one up!

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Fooled around for:  10 minutes (1 full game)
Notice the time there.. only 10 minutes for the full game!?  The demo didn't even let you run a full board.  It only gives you the first two columns.   This made for a very short game.

Otherwise, as expected, the game looks like the show.  And it looks like WoF.  Somehow, I wasn't expecting them to have re-used the character models and sound clips and everything.  It looks like the same three people happened to get on WoF AND Jeopardy.  WTF?!   At least on WoF, I could play a real, full game.

Alex' sound bits were good though.  He voices all of the questions and all of the answers.  He must not have had much else going on or something, or there really isn't much variety in the questions after a few games.  There is a little weirdness when certain bits are spliced together, otherwise without looking, it usually sounds just like him.

Except overall, this really wasn't as fun of an experience as WoF.  Had I thought about it, I probably could have expected it.  One of the biggest things about "real" Jeopardy is that you either know the answer or you don't.  In turning that into a video game, they decided to go multiple choice with it.  This means that every now and then you might allllmost know it, and you can just look at the answers and figure it out.  That doesn't count!

Also, Jeopardy is harder anyways, of course.  This is why I never wanted to be on Jeopardy, but I would totally try WoF.  That is, unless I could get on Teen Jeopardy.  That might turn out okay...

Multiple choice!?
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Hit it or Quit it?
Considering they dumbed down one of the most important aspects of this game, and it's usually too hard for me to have fun being in control, I definitely would be quitting this.  Especially since if I bought this AND WoF, it would mostly feel like playing the same game with all of the similar assets.  They should have just bundled the two games together, and more people would probably end up playing this.  As it is though, quit it.

Friday, November 9, 2012

Wheel of Fortune (XBOX360 Demo)

Hit it or Quit it?
Year: 2012 -- Developer: Pipeworks -- Publisher: THQ
First impression:
What is there to say about a first impression about Wheel of Fortune?  I expect to spin a very large wheel, guess letters, buy vowels, solve puzzles.  I do also expect the game to come off as pretty cheesy, as most of these video game versions of TV shows like this tend to turn out.  Maybe some lame voiceovers.  Maybe some "awesome" e-"prizes".   The Sony and THQ intro logos made the game seem pretty fancy, but the cover art has Pat and Vanna look like bobble heads, so we'll see how this actually turns out.

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Fooled around for:  ~35 minutes (One full game)
On one hand, it was about what I was expected.

On the other, it was actually better than I expected.  A lot of it has to do with presentation.  Yeah, the contestant voiceovers were a little cheesy and repetitive   Pat and Vanna weren't -as- repetitive, but they probably would be after a few games.  Their scripts in general actually weren't so bad as far as delivery.  Also, the timing triggers working pretty well, causing Pat to say "slow down" or "go go go" when appropriate to where you were about to land.

The best parts about the presentation were how much it actually looked like the show.  The music, camera angles, the cuts around the set, the wheel, everything looked like you were just playing the show.  That's about as good as you can expect to get with a game based on a word game.

One thing I didn't even think about going into it was online play!  Being the demo, I couldn't try it, but that would be a huge selling point for me.  I've always thought I would do pretty good on the show, and playing against other real people is about as close as will probably ever get.   It would probably one of the few games I would actually pull my headset out for, just to get into the game a little more.

The game keeps track of various stats, and also prizes that you win, so you have some tracking of what you've done, considering it's going to feel like a lot of the same.  It also has leaderboards, to compare yourself to people you aren't even playing!



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Hit it or Quit it?
Originally, as I was typing this, I thought this version was an XBLA game, so I expected it to be probably 10 bucks (though I hoped for 5).  As I went to check the price, I realized this is actually just a "demo", so it's probably actually a full game that you have to buy on disc.  For probably 30-40 bucks.  For that amount of money, I'm out.  If it ever came through the e-downloads for something closer to 15 bucks, I might jump on it.  5 bucks, I'm there, instantly, playing it every day.

The game itself, I would hit it pretty hard, because I love Wheel of Fortune, I love easy achievements, and the presentation of this game was actually very well put together for being a cheesy TV show "port".  For the price they probably want me to pay to play it though, I'm going to have to quit it.  Just checked, yeah, it's looking like 30-35.  With great remorse, I will have to quit it.  Maybe I will catch it in the bargain bin in a couple years....

Thursday, November 8, 2012

Bad Piggies (Android)

...with benefits
Year: 2012 -- Developer: Rovio Entertainment -- Publisher: Rovio Entertainment

I feel a little weird reviewing such a "Pop" game considering even I've never heard of most of the stuff I have been talking about, but here it is.  Bad Piggies isn't quite as "Pop" yet as developer Rovio's first game Angry Birds has become, and maybe it actually won't be.

Don't get me wrong though, I love this game.  I have barely ever been able to suffer through a whole section in Angry Birds, and definitely not to 3-star it all.  This game, on the other hand, hits me so much better in so many ways.

In Bad Piggies, you play the role of the green pigs that you are trying to destroy in Angry Birds.  I think I read that this is supposed to be a sort of prequel.  Something like this is what happened to cause the backlash of the birds or something.  Even then, it's not like you are controlling the pigs themselves, like you control the Birds in the original.  What you actually do is build the vehicle/contraption that the pigs ride to the finish line.

It starts simple, add a couple boxes, add some wheels, and let him roll down the hill.  As the level progress, you start to use various other pieces, building bigger and more complicated vehicles.  You might have balloons to make you float, or fans to blow you left or right (or hover upwards, for that matter).  Here and there, you will find engines that will kick some of these pieces into overdrive.

In each level, there are 3 stars to get, like the original.  Unlike the original though, you don't need to get all three on one run, and often you can't.  What you can do though, is build a machine specific to reaching that star box to collect, or making a speed run, or getting through without breaking any pieces off.  Sometimes, the same machine works for all three, sometimes you need something completely different.  Sometimes it needs to be a machine that you can just "set and forget", and sometimes you actually need to "drive" the machine, turning the fans on or off, or releasing balloons to stop your ascent, etc.

Pretty standard vehicle from pretty early in the game
I love when I get to make 4-sided rolly things like this!
What keeps me coming back to this game is the creativity and sometimes genius it takes to accomplish all of the goals in each level.  I've tried playing games like Incredible Machine in the past, and it just never keeps me playing.  I've tried Angry Birds, but there's nothing but angles and seemingly unguessable physics.

In this game, I feel like I'm in control.  I love the way the pieces work together.  Unlike Angry Birds, I will not move to the next level until I have all 3 stars, and I'm actually not upset about it.  I think that's what it boils down to.  In Angry Birds, yeah, you are in control of the angle, and the force, etc, but to me, it ends up ultimately feeling random.  You can aim exactly the same, and something bounces different and causes a completely different result from one shot to the next.  In Bad Piggies, I feel like if I can't hit that goal, it's because I haven't figured something out with my machine yet.  I feel like everything is achieve-able, I just need to find that one little piece to put in just the right place, and it all works.

I haven't been playing quite as much as I was at first, but it's partly because I don't really want to burn through it all and be stuck waiting for new levels.  On the other hand, I also don't want to wait too long and get behind on my levels.  I think it may be just about time to pull it back out and get through a few more levels though!

Friday, October 5, 2012

The Adventures of TinTin - Prisoners of the Sun - SNES

Year: 1996
Publisher: Infogrames

First Glance
I said I didn't like Rocky and Bullwinkle, and it turned out to be an okay game.  I will say I don't like TinTin either, so we will see what happens.  I'm surprised to see a 1996 date. Super late for the SNES with the N64 right around the corner.  The demo scenes are hard to really read into the game.  There's a weird little ball of fire floating all over the place or something.  Also, this will be my first European game.  There wasn't a US version, so I'm guessing it never came out here.  Probably because no one over here cares about TinTin.  "Prisoners of the Sun" sounds pretty hardcore though.  Will be interesting to see how it goes.  As it shows more demo scenes, it just looks like it's going to be clunky and confusing, just like the show.  Lots of different types of levels, but.. I don't know.. We'll see.

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Played for: 10 minutes
Just as I suspected, 10 minutes and I'm done.  And I'm mad I even played that long.  The game looks really good.  Good animations, good art style, looks like TinTin, etc.  But just playing the game is a pain in the ass. A couple of the weirdest level designs I've ever seen.  Somehow, touching regular people hurts you, so you can't touch anyone.  Maybe he's a germaphobe, I don't know.  So you are running towards and away from the camera to dodge people as you go from left to right down the two "lanes".  After you get the hang of it, that's pretty easy to get through, but then you end up in a room with boxes and spikes on the boxes, and the lights are on a timer, so if you take too long, they go out, and you essentially have to die because you won't have any idea what to do after that.  The strips of spikes are longer than you can jump.  Turns out you can move a box, but it's so clunky to deal with, that it just wastes your light timer.

Hit it or Quit it?
Quit it, and glad it never came our over here.  Maybe us Americans just don't "get" TinTin or his games.